Roblox: An Online Gaming Trend Sweeping the Younger Generation
Casal dels Infants – Roblox has become a rising online gaming phenomenon, captivating not only children but also many Gen Z players. This community-based platform offers thousands of game genres, ranging from adventure and simulation to puzzles, while also serving as an active space for social interaction.
Nafisa (20), a university student, first discovered Roblox in January 2025 when a friend invited her to play together. Since then, she has been spending about three hours a day on the platform.
“The benefits are huge, I’ve gained new knowledge and met so many friends,” she said. One of her favorite features is the chance to interact directly with other players. Sometimes, these virtual encounters turn into conversations about university life or internships, even with people she didn’t expect to share the same major with.
For Nafisa, Roblox is more than just entertainment, it’s a bridge to expand her social network and broaden her horizons.
Rahma (25), a private-sector employee, shares a similar story. She began playing Roblox in April 2025 after a friend’s invitation. “I got curious because there were so many different games, from IQ tests and escape rooms to colorful puzzle games,” she said.
Rahma admits she’s more drawn to the entertainment and logical challenges than forming relationships outside the platform. Still, in-game interactions often lead to enjoyable moments, like the time a stranger helped her and her friend navigate a mountain-climbing game.
“People on Roblox can be really nice, it’s funny,” she laughed.
Her gaming schedule varies, but when she plays, sessions can last up to three hours, especially for strategic games. For more casual titles like gardening games, she’s content with just an hour.
Despite its popularity, Roblox has drawn serious concern from Abdul Mu’ti, Indonesia’s Minister of Primary and Secondary Education. During a visit to SD Negeri 2 Cideng in Central Jakarta, he warned about the dangers of violent content in games, particularly for children who cannot yet distinguish between reality and fiction.
“Sometimes kids imitate violent actions from games, like slamming a friend, because they think it’s normal in the game,” he explained. Abdul stressed that at an early cognitive stage, children tend to mimic behavior without fully understanding the consequences.
Beyond violence, he also highlighted the risk of game addiction affecting physical health. Children who play too much often become less physically active, which can impair blood circulation and increase irritability.
Abdul emphasized the crucial role of families in monitoring children’s gadget use. He recommended limiting screen time and guiding children toward educational content.
“We urge online service providers to offer games that educate, not those that damage the mental and intellectual well-being of children,” he asserted.
As an example, he mentioned the cartoon Dora the Explorer, which teaches problem-solving through interactive storytelling. In his view, content like this can sharpen logical thinking while ensuring children’s safety in the digital world.
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